STEAM Explorers Magazine (Age 4-8) - Issue 3 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines) (1)
STEAM Explorers Magazine (Age 4-8) - Issue 3 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines) (2)
STEAM Explorers Magazine (Age 4-8) - Issue 3 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines) (3)
STEAM Explorers Magazine (Age 4-8) - Issue 3 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines) (4)
STEAM Explorers Magazine (Age 4-8) - Issue 3 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines) (5)
STEAM Explorers Magazine (Age 4-8) - Issue 3 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines) (6)

Sell STEAM Explorers Magazine (Age 4-8) - Issue 3 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines) best price

4.9
16
ratings
20
sold
SGD 10
Brand
CPD Singapore
Ships from
Singapore

Product Description

STEAM is an interdisciplinary approach that integrates Science, Technology, Engineering, Arts, and Mathematics. STEAM Explorers: The magazine you have been looking for to nurture your child’s curiosity and set them on a path to future success! STEAM Explorers Magazines also aim to give young learners a head start in school and life. Cognitive and critical thinking skills take centre stage as they are introduced to engaging information interspersed with knowledge and topics which are already hovering within their curious minds. With a wide range of relatable topics, interactive experiments and fun facts, STEAM Explorers Magazines enhance children’s capabilities and takes learning to a whole new level! Suitable for: Ages 4-8 Issue 3: STEAM Explorers takes on a new kind of force in this issue – Push & Pull. In the 1600s, a great English scientist named William Gilbert suggested that the Earth is a giant magnet! This is probably why one of the first bits of science explored by most children has to be magnets. Have you wondered why these forces behave the way they do? What exactly gives magnets that innate ability to attract objects made of iron or steel? How do magnetic fields come about within regions of space? We answer all these questions and more through the discoveries of forces created by magnetic fields in attracting and repelling. Your child will begin his/her exploration of magnetic forces by learning about the properties and tools surrounding everyday objects like the compass. Discover how this simple tool points us in the right direction by allowing moving charges to give rise to magnetic fields, thus creating electrical currents and much, much more.

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STEAM Explorers Magazine (Age 4-8) - Issue 8 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Explorers Magazine (Age 4-8) - Issue 8 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
0
ratings
4
sold
SGD 10
STEAM Explorers Magazine (Age 4-8) - Issue 4 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Explorers Magazine (Age 4-8) - Issue 4 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
5
14
ratings
13
sold
SGD 10
STEAM Explorers Magazine (Age 4-8) Issue 6 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Explorers Magazine (Age 4-8) Issue 6 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
5
6
ratings
10
sold
SGD 10
STEAM Explorers Magazine (Age 4-8) - Issue 9 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Explorers Magazine (Age 4-8) - Issue 9 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
5
2
ratings
3
sold
SGD 10
STEAM Explorers Magazine (Age 4-8) - Issue 7 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Explorers Magazine (Age 4-8) - Issue 7 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
5
2
ratings
4
sold
SGD 10
STEAM Explorers Magazine (Age 4-8) Issue 5 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Explorers Magazine (Age 4-8) Issue 5 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
0
ratings
3
sold
SGD 10
STEAM Explorers Magazine (Age 4-8) - Issue 2 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Explorers Magazine (Age 4-8) - Issue 2 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
4.7
36
ratings
57
sold
SGD 10
STEAM Explorers Magazine (Age 4-8) - Issue 1 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Explorers Magazine (Age 4-8) - Issue 1 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
4.8
54
ratings
90
sold
SGD 10
STEAM Explorers Magazine (Age 4-8) - Issue 11 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Explorers Magazine (Age 4-8) - Issue 11 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
0
ratings
SGD 10
STEAM Explorers Magazine (Age 4-8) - Issue 10 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines) S
STEAM Explorers Magazine (Age 4-8) - Issue 10 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines) S
0
ratings
SGD 10
STEAM Matters Magazine (Age 9-12) - Issue 8 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Matters Magazine (Age 9-12) - Issue 8 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
5
4
ratings
6
sold
SGD 10
STEAM Matters Magazine (Age 9-12) - Issue 4 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Matters Magazine (Age 9-12) - Issue 4 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
5
4
ratings
14
sold
SGD 10
STEAM Matters Magazine (Age 9-12) - Issue 3 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
STEAM Matters Magazine (Age 9-12) - Issue 3 (Science, Technology, Engineering, Arts, Mathematics Books / Magazines)
5
2
ratings
16
sold
SGD 10

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